Maya-2008[Full]-Portable
As with previous versions, Maya 2008 comes in two flavours: Maya Complete and the Unlimited version, which adds nCloth simulations, Fluid Effects, and Fur and Hair. Both editions ship with mental ray 3.6 and run on Windows XP, Mac OS X on Intel and PowerPC, Red Hat and openSuSE Linux and now Windows Vista Business. Windows XP Professional x64, Vista and the two flavours of Linux are additionally supported by Maya 2008 64-bit.
There's no Personal Learning Edition (PLE) of this version yet, though this usually takes some time to appear after the main release.
As well as the support for Vista, new features in Maya include a streamlined subdivision surface workflow and enhanced modelling tools, a non-destructive skin-editing workflow, faster and more accurate viewport and hardware rendering with support for HLSL (High Level Shading Language) shader nodes (so providing native Direct X compilation rendering).
The new Smooth Mesh Preview lets you see how changes to the polygonal mesh will appear when rendered as smooth surfaces. Responding to the 1, 2 and 3 numerical hotkeys, Maya displays either the original mesh as a wireframe outline (known as cage mode) and a preview of the smoothed version and cage simultaneously or only the smoothed preview version by itself.
Any modifications occur on the original mesh and subsequently appear on the smooth preview as well, but you have to convert the preview to a fully smoothed mesh before rendering or create a subdivision proxy from the preview settings.
In addition, variable creasing is now supported on vertices as well as edges, for both Smooth Mesh Preview and Subdiv Proxy, providing greater control over the resulting surface shape.
Working with edges has been further streamlined in that it's possible to extrapolate full-edge loop selections from a single-edge selection and pick-walk adjacent loops across the mesh using the arrow keys. Another of the related new modelling features is the Slide edge tool, a way of moving edges or edge loops without changing the shape of the surface and therefore handy for editing the look of an object without adding extra detail.
There are also enhancements to the polygon bevel and extrude tools as well as Boolean operations on polygons -- efficiency tweaks really, but they'll no doubt be welcomed by modellers.
There's no Personal Learning Edition (PLE) of this version yet, though this usually takes some time to appear after the main release.
As well as the support for Vista, new features in Maya include a streamlined subdivision surface workflow and enhanced modelling tools, a non-destructive skin-editing workflow, faster and more accurate viewport and hardware rendering with support for HLSL (High Level Shading Language) shader nodes (so providing native Direct X compilation rendering).
The new Smooth Mesh Preview lets you see how changes to the polygonal mesh will appear when rendered as smooth surfaces. Responding to the 1, 2 and 3 numerical hotkeys, Maya displays either the original mesh as a wireframe outline (known as cage mode) and a preview of the smoothed version and cage simultaneously or only the smoothed preview version by itself.
Any modifications occur on the original mesh and subsequently appear on the smooth preview as well, but you have to convert the preview to a fully smoothed mesh before rendering or create a subdivision proxy from the preview settings.
In addition, variable creasing is now supported on vertices as well as edges, for both Smooth Mesh Preview and Subdiv Proxy, providing greater control over the resulting surface shape.
Working with edges has been further streamlined in that it's possible to extrapolate full-edge loop selections from a single-edge selection and pick-walk adjacent loops across the mesh using the arrow keys. Another of the related new modelling features is the Slide edge tool, a way of moving edges or edge loops without changing the shape of the surface and therefore handy for editing the look of an object without adding extra detail.
There are also enhancements to the polygon bevel and extrude tools as well as Boolean operations on polygons -- efficiency tweaks really, but they'll no doubt be welcomed by modellers.
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Labels: Animation Softwares, Portable, Softwares
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